2 Stars
The sun is
dying…and it’s happening way too damn fast.
With the clock
ticking, the Nine Planets’ only hope of survival rests on a fancy space station
and the alien artifact it’s carrying. Which is why it really sucks when some
jackass doesn’t want the universe saved and blows that station up—while you’re
still on it.
So if your only
choices are flaming death or stealing a flying hunk of space junk—you pick that
busted-ass spaceship. Even if it leaves seven strangers with deadly secrets
trapped together: a princess, a prisoner, a con artist, a warrior, a priestess,
a mercenary, and an asshole in charge of us all.
Now every faction
in the galaxy is hunting this ship—from the Sisterhood to the Corporation, and
the rebellion’s joining in on the fun, too. We just need to stop drinking,
fighting, and screwing long enough to evade them all and save the freaking
universe...somehow.
Because apparently
the only thing standing between a dying sun and ultimate salvation is seven
unlikely misfits…ahem, heroes.
Too many POV and
characters. I was having to go back and double check constantly. I also felt
there wasn't enough world buildings. Just struggled overall reading it and
connecting to the characters.

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